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Play/Pause Animation
Ground Plane Grid Style:
Simple Grid
Triangular Mesh Grid
Lighting and Shading Style:
Blinn-Phong Lighting + Gouraud shading
Blinn-Phong Lighting + Phong shading
Phong Lighting + Gouraud shading
Phong Lighting + Phong shading
Test Objects Material:
Red Plastic
Green Plastic
Blue Plastic
Black Plastic
Black Rubber
Brass
Dull Bronze
Shiny Bronze
Chrome
Dull Copper
Shiny Copper
Dull Gold
Shiny Gold
Pewter
Dull Silver
Shiny Silver
Emerald
Jade
Obsidian
Pearl
Ruby
Turquoise
Default Red
Diffuse Light Color
Ambient Light Color
Specular Light Color
Diffuse Multiplier:
Ambient Multiplier:
Specular Multiplier:
World Light X:
World Light Y:
World Light Z:
Instructions
Use WASD to move the camera forward/backward and strafe left/right.
Use SPACE/SHIFT to increase/decrease the camera's height along the z-axis.
Press "P" or click the button to play/pause animation. When paused, objects will stop moving but camera movement will still be possible.
Click the boxes next to each light type's "Color" to change their RGB values.
Change the multiplier applied to each of the different types of light by moving their corresponding "Multiplier" slider.
To turn off a particular type of light, set the corresponding "Multiplier" to 0.
Move the position of the world light using the "World Light X/Y/Z" sliders.
Test out different ground planes, lighting/shading styles, and materials using the dropdown menus above.