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Diffuse Multiplier:
Ambient Multiplier:
Specular Multiplier:
World Light X:
World Light Y:
World Light Z:

Instructions
  • Use WASD to move the camera forward/backward and strafe left/right.
  • Use SPACE/SHIFT to increase/decrease the camera's height along the z-axis.
  • Press "P" or click the button to play/pause animation. When paused, objects will stop moving but camera movement will still be possible.
  • Click the boxes next to each light type's "Color" to change their RGB values.
  • Change the multiplier applied to each of the different types of light by moving their corresponding "Multiplier" slider.
  • To turn off a particular type of light, set the corresponding "Multiplier" to 0.
  • Move the position of the world light using the "World Light X/Y/Z" sliders.
  • Test out different ground planes, lighting/shading styles, and materials using the dropdown menus above.